Doodle Kingdom offers three different quest modes. If you are stuck trying to solve for the quest, you have come to the right place. Please note that the quest walkthrough for this guide is in the order of when you obtain them. We will note the final products of each of the main categories and the steps needed to obtain them.
Doodle Kingdom Complete Quest Puzzle Walkthrough Solution Index
The Return of the King
The Necromancer’s Uprising
How to Train Your Dragon
The Return of the King
Starting Element
Prince
Castle
Forest
Village
The Return of the King Puzzle Completion Steps
Prince + Village = Peasant, Tavern
Prince + Tavern = Drunken Smith, Innkeeper, Thief
Prince + Castle = Lazy Knights, Rusty Weapons
Prince + Forest = Backwoods, Druid
Prince + Backwoods = Dark Cave, Dogberry, Pond
Prince + Dark Cave = Sleeping Dragon, Stone
Prince + Pond = Mermaid, Water Lily
Sleeping Dragon + Thief = Broken Necklace
Prince + Druid = Dragon’s Blood, Recipe
Dogberry + Water Lily = Fragrant Mixture
Dragon’s Blood + Fragrant Mixture = Potion of Sobriety
Drunken Smith + Potion of Sobriety = Smith
Broken Necklace + Smith = Necklace
Mermaid + Necklace = Potion of Persuading
Lazy Knights + Potion of Persuading = Knights
Knights + Sleeping Dragon = Dragon’s Blood, Empty Cave, Gold
Gold + Peasant = Meat, Milk
Gold + Innkeeper = Beer
Beer + Peasant = Drunken Peasant
Prince + Drunken Peasants = Militia
Prince + Empty Cave = Ore
Ore + Smith = Pickaxe, Plow
Peasant + Plow = Plowman
Peasant + Pickaxe = Rockshaper
Castle + Rockshaper = Castle Wall
Castle + Smith = Forge
Forge + Rusty Weapons = Sharp Weapons
Rockshaper + Village = Mill
The Necromancer’s Uprising
Starting Elements
Dark Magic
Cave
Warlock
Graveyard
Forest
Lake
Forest + Warlock = Beast
Cave + Warlock = Cauldron, Orc, Shovel
Cave + Shovel = Catacombs
Catacombs + Dark Magic = Demon
Demon + Lake = Horror of the Depths
Orc + Dark Magic = Troll
Orc + Forest = Lumber
Orc + Cave = Stone
Orc + Stone = Ore
Orc + Grave = Corpse
Corpse + Lake = Drowned
Corpse + Dark Magic = Zombie
Weapons + Zombie = Zombie Warrior
Warlock + Graveyard = Crypt, Grave
Crypt + Warlock = Bones, Ghost
Dark Magic + Ghost = Cursed Ghost
Bones + Dark Magic = Skeleton
Cave + Skeleton = Skeleton Servant
Drowned + Ghost = Mereman
Lumber + Stone = Empty Forge
Empty Forge + Skeleton Servant = Forge
Forge + Ore = Weapons
Orc + Weapons = Orc Warrior
Orc Warrior + Warg = Orc Rider
Skeleton Servant + Weapons = Skeleton Warrior
Forest + Ghost = Walking Tree
Forest + Warlock = Beast, Plant
Beast + Dark Magic = Warg
Beast + Ghost = Werewolf
Dark Magic + Plant = Poison Plant
Cauldron + Lake = Cauldron With Water
Cauldron With Water + Poison Plant = Poison
Cauldron With Water + Plant = Soup
Lake + Poison = Poisoned Lake
How to Train Your Dragon
Objective: Match up elements to hatch a family of dragons!
Starting Elements:
Egg
Grass
Water
Earth
Candle
Egg + Water = Fish
Grass + Water = Leaves, Tree
Dirt + Grass = Moss
Moss + Water = Weed
Fire + Leaves = Ash
Fire + Tree = Coal
Earth + Water = Dirt
Candle + Grass = Ash, Fire
Earth + Fire = Lava
Stone + Water = Sand
Lava + Water = Stone
Glass + Water = Aquarium
Fire + Sand = Glass
Egg + Fire = Omelet
Fire Dragon
Stone + Stone = Stone Nest
Lava + Stone Nest = Hot Nest
Egg + Hot Nest = Egg
Egg + Fire = Baby
Ash + Baby = Child
Child + Coal = Young
Lava + Young = Adult
Stone Dragon
Stone + Stone = Stone Nest
Egg + Stone Nest = Egg
Egg + Sand = Baby
Baby + Earth = Child
Child + Sand = Young
Stone + Young = Adult
Water Dragon
Aquarium + Weed = Water Nest
Egg + Water Nest = Egg
Egg + Sand = Baby
Baby + Water = Child
Child + Weed = Young
Fish + Young = Adult
Green Dragon
Grass + Stone Nest = Soft Nest
Egg + Soft Nest = Egg
Egg + Grass = Baby
Baby + Moss = Child
Child + Leaves = Young
Tree + Young = Adult
do you mean on green dragon is nature dragon?
Epic
The Return of the King and the Necromancer’s Uprising both seem to have a category that’s meant to have 7 elements but only has 6. Does anyone know what’s up with that?